tag:blogger.com,1999:blog-8453039695001732182.post6076531492734010307..comments2023-04-12T06:53:58.300-07:00Comments on Robert Burke Games: Temptation and Virtue CardsRobert Burkehttp://www.blogger.com/profile/04710336805479295828noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-8453039695001732182.post-55791604011698162142012-04-13T11:03:01.674-07:002012-04-13T11:03:01.674-07:00I like the idea of thinning your deck with five-of...I like the idea of thinning your deck with five-of-a-kind (or an even easier combination, if necessary). Would there ever be incentive to remove certain colors from your deck because you don't want/need them? Or would that be too risky because the souls are turned over randomly?<br /><br />Having the ability to build your hand is definitely important. I've only played a few games of Eminent Domain, but it really provided tension as I needed to decide what to keep and how much risk to take.<br /><br />I would definitely be interested in playtesting, but it would primarily be with my wife (although she could provide some good outside criticism) because I don't have a regular gaming group at the moment. Even solo play against myself can be helpful.Jason Baileyhttps://www.blogger.com/profile/08641054566997954332noreply@blogger.comtag:blogger.com,1999:blog-8453039695001732182.post-71526085583779846972012-04-13T08:11:18.184-07:002012-04-13T08:11:18.184-07:00As I think about it more, I think 5 of a kind shou...As I think about it more, I think 5 of a kind should allow a player to remove any card from their deck and add it to their "bank" - cards that can no longer be used, but can be counted for victory points at the end of the game. SRobert Burkehttps://www.blogger.com/profile/04710336805479295828noreply@blogger.comtag:blogger.com,1999:blog-8453039695001732182.post-42280019906000005942012-04-13T05:54:46.704-07:002012-04-13T05:54:46.704-07:00I would have quick reference cards that would list...I would have quick reference cards that would list the combos for players. They could use these until they learn them after a few plays.<br /><br />5-of a kind will be rare, but it will happen, and I would like to offer a reward for getting there. Luck is involved, but since cards not used stay in your hand, and since you can discard to redraw on your turn if you choose, good hands can be built over multiple turns.<br /><br />This way players can be rewarded for taking on the risk of drawing instead of playing on their turn and it introduces a bit more strategy to the game.<br /><br />The majority of victory points will be obtained through souls/angels/devils and relics. But single points can be important in close games.<br /><br />I can't tell you how much I appreciate your input so early in the process. As soon as I have rules I am comfortable with, would you be willing to play test if I send you a copy?Robert Burkehttps://www.blogger.com/profile/04710336805479295828noreply@blogger.comtag:blogger.com,1999:blog-8453039695001732182.post-12243895299279703472012-04-12T20:02:12.595-07:002012-04-12T20:02:12.595-07:00This mechanic is obviously an important one, and I...This mechanic is obviously an important one, and I really have no idea how playtesting will go. <br /><br />On first glance, I feel like the mechanic can be an effective one but might currently have too many combinations to track. <br /><br />My other concern is that purchasing victory points with 5-of-a-kind will happen so rarely to be unneecessary. I definitely enjoy the tension in Dominion that comes from victory points clogging up your deck. It's fundamentally different in Dominion, though, because all the victory points are achieved that way. It seems like the majority of victory points in Battle for Souls will be obtained through angels/devils/souls/relics.<br /><br />Just some food for thought while you playtest! I really appreciate you taking the time to update the blog regularly, and am always trying to be constructive through praise or criticism.Jason Baileyhttps://www.blogger.com/profile/08641054566997954332noreply@blogger.com