Wednesday, August 15, 2012

Temptation Card Work

Two graphical ideas for the temptation cards. The first one is a minimalist idea, and the other includes medieval art that fits the theme.

I am leaning to the one with the medieval art, although I we will likely make the border much larger, increase the text size, and move the text further to the corners.





Saturday, August 4, 2012

Tuesday, July 17, 2012

Monday, July 16, 2012

New Soul Cards!

The talented Christian Reuter has completed the template for the new soul cards. The squares on the left are where holiness or unholiness will be tracked with dice.

See, I told you they were going to be MUCH better than what I can do!


Thursday, July 12, 2012

I would like to announce that Battle For Souls has a new graphic designer! Christian Reuter will be handling the graphics work and I was able to see his rework of a Soul card last night.

It's beautiful! I hope to show you soon after a few tweaks.

We are going to remove the track on the Soul cards and replace them with dice. Fiddling with the markers on the soul cards has been problematic for some, so I think tracking holy/unholy points with 6-sided dice will work much better. Plus it will let me add some relics that utilize dice rolls!

The design will give the varied styles of art a cohesive look and improve visual clues. I'm very excited about it! I will have the new Soul cards printed and do a video to show you how it will work.

Stayed tuned!


Monday, July 9, 2012

Battle For Souls at Dice Tower Con went well.

I am going to try a new rule to add a bit more "push and pull" in the game per a suggestion from Steve Avery.

3 of a kind or better has a choice to add points, or subtract them from your opponent on the same color.

I want to get at least 25 play tests in with this change before I commit, but my feeling is it will be a good addition.