Friday, April 6, 2012

Temptation and Virtue Cards




A good chunk of gameplay in Battle For Souls will take place with Temptation and Virtue cards, which are drawn and played by the side of evil and good respectively.

Each player will have a deck that consists of 45 temptation/virtue cards -- 6 cards of 7 different colors that correspond to the 7 deadly sins, or 7 holy virtues, and 3 wild cards. In addition, each player will have 5 reaper cards in their deck, and 2 victory point cards for a total of 52 cards.

These cards will be shuffled and a 5 card hand drawn. We will have to see how it plays, but the idea is that holy/unholy points can be added to souls based on what you play from your hand.

For example:

3 cards all of a different color = 1 holy/unholy point added to any soul that has a heavenly virtue / mortal weakness in common with one of the colors played

4 cards all of a different color = 1 holy/unholy point added to any soul that has a heavenly virtue / mortal weakness in common with one of the colors played OR 1 holy/unholy point subtracted from any soul that has a heavenly virtue / mortal weakness in common with one of the colors played.


5 cards all of a different color = 2 holy/unholy points added to any soul that has a heavenly virtue / mortal weakness in common with one of the colors played

3 of a kind = 1 holy/unholy point added to any soul that has a heavenly virtue / mortal weakness of the same color

Full House = 1 holy/unholy point added to any soul that has a heavenly virtue / mortal weakness in common with one of the played colors OR 1 holy/unholy point subtracted from any soul that has a heavenly virtue / mortal weakness in common with one of the colors played

4 of a kind = 1 holy/unholy points added to any soul

5 of a kind = 2 holy/unholy points added to any soul AND a victory point card to your discard pile if you so choose

If you use cards on your turn you keep what is left in your hand and draw back up to 5 on your next turn.

A player may also discard any amount of cards if they cannot play, or choose not to.

In addition, a player can buy a victory point card at the end of their turn at the cost of 1 holy/unholy point from any soul they control. This victory point card must however, be placed on top of the player's deck, effectively reducing their next hand to 4 cards.

All cards including any victory point cards purchased or won, must be reshuffled once the deck is played through.

This is how will will begin playtesting anyway. I will update here once we see how it works out.

What do you think of this mechanic?