Tuesday, June 12, 2012

I have been working on the rules for Battle For Souls. I should have a first draft to post in the next few weeks. I have also decided to include 4 player boards with the game.

Here is the current component list.


Components
7 Angel Cards
7 Devil Cards
21 Soul Cards
10 Reap Cards
45 Temptation Cards
45 Virtue Cards
20 Victory Point Cards
10 Sin Cards
10 Intercession Cards
10 Holy Relic Cards
10 Unholy Relic Cards
25 Marker Cubes
4 Player Boards
4 Reference Cards
1 Rulebook

Monday, May 21, 2012

Box Design Version 1

Here is the first version of the box design with art by Stefan Lochner circa 1435.

I will be adding the tagline "A card game pitting the 7 archangels vs. the 7 princes of hell in a fight for the eternal souls of humankind." and changing the logo for "Robert Burke Games" as it stands out too much.

Thoughts?

Wednesday, May 16, 2012

Odds

Here are the odds of being dealt a particular hand in Battle For Souls:

Pair 77.65%
3 different colors 94.31%
different colors 61.81%
different colors 15.24%
2 pair 21.17%
3 of a kind 20.32%
Full House 2.57%
4 of a kind 1.71%
5 of a kind 0.04%


Of course, odds are different if you choose to build your hand by discarding some subset each turn.

There are many wonderful decision points in the game, it's really turning out to be something special.


Tuesday, May 15, 2012

Phase II

Playesting is far enough along that I am beginning talks with my graphic designer, Luis Francisco, who did Cartoona as well as Flash Point Fire Rescue and The Resistance.

Once the card templates and rules are done, I will go ahead and do a small run to send to reviewers and interested playtesters.

Moving along nicely...

Thursday, May 10, 2012

Playtesting

Playtested Battle For Souls again last night with a new face in our game group.

He picked up the game extremely quickly, which is a good sign, but he's an experienced gamer.

Again, a very close game was played with the victor winning by just 1 point! More angel and devil cards were earned since I lowered the max holy/unholy points required by 1 in both directions. This change is a keeper!

The balance is really good at this point, so I think I will continue to play test with the current ruleset for a while before considering any more changes. The game is very close to a point where I can start graphic design and start printing a bunch of prototypes to send out.

Those who follow this blog and offer comments and feedback will be the first to receive free playtest copies.

Tuesday, May 8, 2012

Worker Placement

After thinking about what mechanic would work best with the Battle For Souls theme in a board game format I have come to the conclusion that worker placement would be best.

While the mechanic has been used quite extensively, there are some changes I can make to keep it interesting while providing the tension required for a "battle".

I would commission a grand piece of art for the game board that shows humankind struggling with various choices. Players would place guardian angels or demons (workers) to collect virtuous deeds or sins. There would be seven different colors to represent the seven deadly sins and seven heavenly virtues just like in the card game.

For example, a soldier capturing a prisoner of war could be where a player places an angel/demon to collect a red virtue/sin cube that represents the choice of the soldier.

Soul cards would be laid on the board in groups of three like in the card game, but they would have 3 to 4  places to place cubes collected by the players. A player would need to claim a soul by placing a meeple on it, place the correct color cubes on the card and then place another meeple to reap the soul.
So to claim a soul you need to give up a meeple until the soul is reaped. The souls will have spots for cubes on the side of light and the side of darkness. An opposing player can still place cubes on the soul once you claim it. If the other side can fill up all of their cube spots on a soul it goes to purgatory when reaped. This will provide a mechanic for direct conflict over the souls, which I feel is important to support the them.

Players will also be able to instigate major and minor earth event. Major events once played become another space for all player to play on, awarding the player and the owner of the card.

The idea behind the events is that they provide great opportunity to bring out the best or the worst in mankind. Here are some examples of major events:

As you can see each card has a place for a player to place their meeple to claim the benefit, two red cubes for war, and trade one cube of any color for any cube of a different color for Exodus. These also have a place for a player to place their color marker if they bring the event into the world. They will then get the secondary benefit every time another player uses the card.







Sunday, May 6, 2012

Cartoona

Do you have kids?

Pick up a copy of my first game Cartoona, which is being released in September in coordination with Game Salute.

Three days left to pledge for a copy of the game or the first expansion on Kickstarter.
http://www.kickstarter.com/projects/478379924/cartoona-the-heads-on-tails-expansion